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	<title>Comments on: Simple AS3 Parallax System Engine</title>
	<atom:link href="http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/</link>
	<description>working on mouse lunges</description>
	<lastBuildDate>Mon, 05 Dec 2011 16:05:59 +0000</lastBuildDate>
	
	<sy:updatePeriod>hourly</sy:updatePeriod>
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		<title>By: Julius</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-842</link>
		<dc:creator>Julius</dc:creator>
		<pubDate>Wed, 16 Nov 2011 03:10:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-842</guid>
		<description>Hi Lex. Great class!

Was just wondering, how do you make the easing effect to &#039;ease in&#039; instead of &#039;ease out&#039; (default)?
It&#039;s a bit hard to scroll to the last object when the stage&#039;s width is huge.

Thanks.</description>
		<content:encoded><![CDATA[<p>Hi Lex. Great class!</p>
<p>Was just wondering, how do you make the easing effect to &#8216;ease in&#8217; instead of &#8216;ease out&#8217; (default)?<br />
It&#8217;s a bit hard to scroll to the last object when the stage&#8217;s width is huge.</p>
<p>Thanks.</p>
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		<title>By: Lex</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-838</link>
		<dc:creator>Lex</dc:creator>
		<pubDate>Sun, 09 Oct 2011 18:13:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-838</guid>
		<description>Steven — this is released under a use-as-is-within-anything-you&#039;d-like license. Feel free to use it within any commercial or personal work you&#039;d like. There are numerous versions of this type of code on the web, so, it&#039;s not a big enough of secret for me to have to license for use.</description>
		<content:encoded><![CDATA[<p>Steven — this is released under a use-as-is-within-anything-you&#8217;d-like license. Feel free to use it within any commercial or personal work you&#8217;d like. There are numerous versions of this type of code on the web, so, it&#8217;s not a big enough of secret for me to have to license for use.</p>
]]></content:encoded>
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		<title>By: Özgür</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-835</link>
		<dc:creator>Özgür</dc:creator>
		<pubDate>Mon, 03 Oct 2011 00:19:46 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-835</guid>
		<description>Hi lex. Thanks for the class.

I have an issue with my project using your class. When I add some moveClip including shape tween all the items disappear in a snap. How can i fix this?

Thanx</description>
		<content:encoded><![CDATA[<p>Hi lex. Thanks for the class.</p>
<p>I have an issue with my project using your class. When I add some moveClip including shape tween all the items disappear in a snap. How can i fix this?</p>
<p>Thanx</p>
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		<title>By: Steven</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-819</link>
		<dc:creator>Steven</dc:creator>
		<pubDate>Fri, 12 Aug 2011 18:09:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-819</guid>
		<description>Is there any type of license for this?
I would like to use this in a game I&#039;m creating for kids.

Thanks
Steven</description>
		<content:encoded><![CDATA[<p>Is there any type of license for this?<br />
I would like to use this in a game I&#8217;m creating for kids.</p>
<p>Thanks<br />
Steven</p>
]]></content:encoded>
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		<title>By: Emmanuel</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-793</link>
		<dc:creator>Emmanuel</dc:creator>
		<pubDate>Sat, 23 Jul 2011 07:19:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-793</guid>
		<description>Hi. In that 3 am using 3 effect. My problem is am changing  width and height to 2400 effect is working properly, but the thing while am moving the mouse the y axis is not working properly.</description>
		<content:encoded><![CDATA[<p>Hi. In that 3 am using 3 effect. My problem is am changing  width and height to 2400 effect is working properly, but the thing while am moving the mouse the y axis is not working properly.</p>
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		<title>By: Benny</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-790</link>
		<dc:creator>Benny</dc:creator>
		<pubDate>Mon, 13 Jun 2011 15:01:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-790</guid>
		<description>Very cool class! Is it possible to let the slider move (x) based on keypress? For example left and right for letting a character walk in a platform game.</description>
		<content:encoded><![CDATA[<p>Very cool class! Is it possible to let the slider move (x) based on keypress? For example left and right for letting a character walk in a platform game.</p>
]]></content:encoded>
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		<title>By: Simple AS3 Parallax System Engine &#171; Geek Devigner</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-788</link>
		<dc:creator>Simple AS3 Parallax System Engine &#171; Geek Devigner</dc:creator>
		<pubDate>Sat, 09 Apr 2011 23:26:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-788</guid>
		<description>[...] via Simple AS3 Parallax System Engine. [...]</description>
		<content:encoded><![CDATA[<p>[...] via Simple AS3 Parallax System Engine. [...]</p>
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		<title>By: Patric Jonsson</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-786</link>
		<dc:creator>Patric Jonsson</dc:creator>
		<pubDate>Thu, 17 Feb 2011 07:13:17 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-786</guid>
		<description>Hi Lex. I´ve trying out your parallax engine and been thinking of modifying it a bit implementing GTween. Would you like me to share my progress?</description>
		<content:encoded><![CDATA[<p>Hi Lex. I´ve trying out your parallax engine and been thinking of modifying it a bit implementing GTween. Would you like me to share my progress?</p>
]]></content:encoded>
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		<title>By: Christina</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-785</link>
		<dc:creator>Christina</dc:creator>
		<pubDate>Sat, 05 Feb 2011 01:19:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-785</guid>
		<description>Hi, I have been looking for something like this.
I&#039;m trying to do a website and I have to do the same
with an image that is about 2400px wide.
I have found similar stuff but I need AS3 and can&#039;t seem to find
anything that is easy to understand.

All I need is the image to scroll with mouse movement.
I&#039;d really appreciate your help

Thanks
Christina</description>
		<content:encoded><![CDATA[<p>Hi, I have been looking for something like this.<br />
I&#8217;m trying to do a website and I have to do the same<br />
with an image that is about 2400px wide.<br />
I have found similar stuff but I need AS3 and can&#8217;t seem to find<br />
anything that is easy to understand.</p>
<p>All I need is the image to scroll with mouse movement.<br />
I&#8217;d really appreciate your help</p>
<p>Thanks<br />
Christina</p>
]]></content:encoded>
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		<title>By: A.</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-740</link>
		<dc:creator>A.</dc:creator>
		<pubDate>Tue, 21 Dec 2010 23:34:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-740</guid>
		<description>when using it on a width=100% site, and resizing the the browser window the mask doesn&#039;t change, maybe you could expose the width/height to be changed on resize or through a function.

in my case, the quick fix was to _mask public and not protected and set its width/height from the parent.

besides it works great, thanks!</description>
		<content:encoded><![CDATA[<p>when using it on a width=100% site, and resizing the the browser window the mask doesn&#8217;t change, maybe you could expose the width/height to be changed on resize or through a function.</p>
<p>in my case, the quick fix was to _mask public and not protected and set its width/height from the parent.</p>
<p>besides it works great, thanks!</p>
]]></content:encoded>
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		<title>By: James Gilbert</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-734</link>
		<dc:creator>James Gilbert</dc:creator>
		<pubDate>Fri, 29 Oct 2010 01:29:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-734</guid>
		<description>is there any way to &#039;force&#039; the engine to move the plates correctly before the mouse enters the hit area?
in my demo the hit area doesn&#039;t take up the whole stage width, and before the mouse enters
the object appear to the far left of screen.
thanks!

&lt;code&gt;_parallaxEngine = new ParallaxEngine(movementArea_mc.width, movementArea_mc.height, 0.09, ParallaxEngine.X_AXIS);
			_parallaxEngine.name = &quot;parallaxEngine&quot;;
			
			_parallaxEngine.addPlate(cloudsLayer4_mc);
			_parallaxEngine.addPlate(cloudsLayer1_mc);
			_parallaxEngine.x = movementArea_mc.x;
			_parallaxEngine.y = movementArea_mc.y;
			
			this.addChild(_parallaxEngine);
			_parallaxEngine.start();		&lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>is there any way to &#8216;force&#8217; the engine to move the plates correctly before the mouse enters the hit area?<br />
in my demo the hit area doesn&#8217;t take up the whole stage width, and before the mouse enters<br />
the object appear to the far left of screen.<br />
thanks!</p>
<div class="codecolorer-container text vibrant" style="overflow:auto;white-space:nowrap;border:1px solid #9F9F9F;width:435px;"><table cellspacing="0" cellpadding="0"><tbody><tr><td style="padding:5px;text-align:center;color:#888888;background-color:#EEEEEE;border-right: 1px solid #9F9F9F;font: normal 12px/1.4em Monaco, Lucida Console, monospace;"><div>1<br />2<br />3<br />4<br />5<br />6<br />7<br />8<br />9<br />10<br /></div></td><td><div class="text codecolorer" style="padding:5px;font:normal 12px/1.4em Monaco, Lucida Console, monospace;white-space:nowrap">_parallaxEngine = new ParallaxEngine(movementArea_mc.width, movementArea_mc.height, 0.09, ParallaxEngine.X_AXIS);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; _parallaxEngine.name = &quot;parallaxEngine&quot;;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; _parallaxEngine.addPlate(cloudsLayer4_mc);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; _parallaxEngine.addPlate(cloudsLayer1_mc);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; _parallaxEngine.x = movementArea_mc.x;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; _parallaxEngine.y = movementArea_mc.y;<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; <br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; this.addChild(_parallaxEngine);<br />
&nbsp; &nbsp; &nbsp; &nbsp; &nbsp; &nbsp; _parallaxEngine.start();</div></td></tr></tbody></table></div>
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		<title>By: wholeo</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-715</link>
		<dc:creator>wholeo</dc:creator>
		<pubDate>Wed, 21 Jul 2010 14:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-715</guid>
		<description>Fetching the coordinates also works, but not as smooth.
something similar to this, with an eventListener...
 &lt;code&gt;
public function getX(plateNum:Number):Number{ 
	return _plates[plateNum].x;
}
 &lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>Fetching the coordinates also works, but not as smooth.<br />
something similar to this, with an eventListener&#8230;</p>
<div class="codecolorer-container text vibrant" style="overflow:auto;white-space:nowrap;border:1px solid #9F9F9F;width:435px;"><table cellspacing="0" cellpadding="0"><tbody><tr><td style="padding:5px;text-align:center;color:#888888;background-color:#EEEEEE;border-right: 1px solid #9F9F9F;font: normal 12px/1.4em Monaco, Lucida Console, monospace;"><div>1<br />2<br />3<br /></div></td><td><div class="text codecolorer" style="padding:5px;font:normal 12px/1.4em Monaco, Lucida Console, monospace;white-space:nowrap">public function getX(plateNum:Number):Number{ <br />
&nbsp; &nbsp; return _plates[plateNum].x;<br />
}</div></td></tr></tbody></table></div>
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		<title>By: Lex</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-714</link>
		<dc:creator>Lex</dc:creator>
		<pubDate>Mon, 19 Jul 2010 18:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-714</guid>
		<description>Yeah, you&#039;ll have to modify/hack the system to hardcode the width and height of your plates. In the ParallaxEngine.as file, there is a public method addPlate(); You&#039;ll see displayobj.width / displayobj.height, you&#039;ll need to manually set those — maybe you set up that addPlate method to accept two more arguments, a hardcoded width and height like addPlate(yourObj, objW, objH), and use those in place of displayobj.width/height. Hope this helps.</description>
		<content:encoded><![CDATA[<p>Yeah, you&#8217;ll have to modify/hack the system to hardcode the width and height of your plates. In the ParallaxEngine.as file, there is a public method addPlate(); You&#8217;ll see displayobj.width / displayobj.height, you&#8217;ll need to manually set those — maybe you set up that addPlate method to accept two more arguments, a hardcoded width and height like addPlate(yourObj, objW, objH), and use those in place of displayobj.width/height. Hope this helps.</p>
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		<title>By: wholeo</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-713</link>
		<dc:creator>wholeo</dc:creator>
		<pubDate>Mon, 19 Jul 2010 18:51:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-713</guid>
		<description>The setup I&#039;m working on requires *animation. 
Is there a way to give the system predefined dimensions?  i.e 1000 x 1000
Or maybe I can fetch the X &amp; Y coordinates, then align my animations MC.?</description>
		<content:encoded><![CDATA[<p>The setup I&#8217;m working on requires *animation.<br />
Is there a way to give the system predefined dimensions?  i.e 1000 x 1000<br />
Or maybe I can fetch the X &amp; Y coordinates, then align my animations MC.?</p>
]]></content:encoded>
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		<title>By: Lex</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-712</link>
		<dc:creator>Lex</dc:creator>
		<pubDate>Mon, 19 Jul 2010 18:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-712</guid>
		<description>You can add buttons to the plates, you just have to be sure that your plates don&#039;t have transparent backgrounds (a transparent png)—if they do, and they&#039;re above the plate with the buttons, then you&#039;re cursor will be blocked from interacting with the buttons on the lower plate. You should be able to play around with mouseChildren and mouseEnabled to allow your cursor to access buttons on a lower plate. As far as it breaking your app, I&#039;m guessing it&#039;s the way you&#039;ve implemented it. I&#039;m not sure how it could &#039;break&#039; your app. Here is an version with buttons working, see the bottom most example when publishing the swf—the button code is in the Doc.as file: http://lextalkington.com/blog/flash/parallax_with_buttons.zip

As far as animated clips, those may make it work strange. The system gets the width/height of each plate to determine where to stop a plate when it reaches an edge. If there is an animated clip in there, the first frame of that clip will be different than later frames, so the system won&#039;t be able to determine an accurate width/height.</description>
		<content:encoded><![CDATA[<p>You can add buttons to the plates, you just have to be sure that your plates don&#8217;t have transparent backgrounds (a transparent png)—if they do, and they&#8217;re above the plate with the buttons, then you&#8217;re cursor will be blocked from interacting with the buttons on the lower plate. You should be able to play around with mouseChildren and mouseEnabled to allow your cursor to access buttons on a lower plate. As far as it breaking your app, I&#8217;m guessing it&#8217;s the way you&#8217;ve implemented it. I&#8217;m not sure how it could &#8216;break&#8217; your app. Here is an version with buttons working, see the bottom most example when publishing the swf—the button code is in the Doc.as file: <a href="http://lextalkington.com/blog/flash/parallax_with_buttons.zip" rel="nofollow">http://lextalkington.com/blog/flash/parallax_with_buttons.zip</a></p>
<p>As far as animated clips, those may make it work strange. The system gets the width/height of each plate to determine where to stop a plate when it reaches an edge. If there is an animated clip in there, the first frame of that clip will be different than later frames, so the system won&#8217;t be able to determine an accurate width/height.</p>
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		<title>By: wholeo</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-711</link>
		<dc:creator>wholeo</dc:creator>
		<pubDate>Mon, 19 Jul 2010 16:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-711</guid>
		<description>Can you add buttons and animated MC&#039;s to the plates? 
This seems to be breaking my app. Any suggestions on how to resolve this issue? Please feel free to contact me.</description>
		<content:encoded><![CDATA[<p>Can you add buttons and animated MC&#8217;s to the plates?<br />
This seems to be breaking my app. Any suggestions on how to resolve this issue? Please feel free to contact me.</p>
]]></content:encoded>
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		<title>By: Edd</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-710</link>
		<dc:creator>Edd</dc:creator>
		<pubDate>Thu, 15 Jul 2010 13:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-710</guid>
		<description>sweet!</description>
		<content:encoded><![CDATA[<p>sweet!</p>
]]></content:encoded>
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		<title>By: TheCosmonaut</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-706</link>
		<dc:creator>TheCosmonaut</dc:creator>
		<pubDate>Thu, 10 Jun 2010 03:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-706</guid>
		<description>Awesome class, easy to use, zero problems. Love it!</description>
		<content:encoded><![CDATA[<p>Awesome class, easy to use, zero problems. Love it!</p>
]]></content:encoded>
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		<title>By: Lex</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-705</link>
		<dc:creator>Lex</dc:creator>
		<pubDate>Mon, 07 Jun 2010 21:02:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-705</guid>
		<description>Glad to hear it&#039;s working!</description>
		<content:encoded><![CDATA[<p>Glad to hear it&#8217;s working!</p>
]]></content:encoded>
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		<title>By: Ben</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-704</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 07 Jun 2010 20:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-704</guid>
		<description>nevermind! got it to work :) I assumed that because I was putting png&#039;s into my layers with transparent areas, that they wouldn&#039;t block layers below. thanks for posting this project - it rocks</description>
		<content:encoded><![CDATA[<p>nevermind! got it to work <img src='http://www.lextalkington.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I assumed that because I was putting png&#8217;s into my layers with transparent areas, that they wouldn&#8217;t block layers below. thanks for posting this project &#8211; it rocks</p>
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