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	<title>Comments for Flashlete</title>
	<atom:link href="http://www.lextalkington.com/blog/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.lextalkington.com/blog</link>
	<description>working on mouse lunges</description>
	<lastBuildDate>Thu, 02 Sep 2010 22:08:28 +0000</lastBuildDate>
	
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		<title>Comment on XML &#8220;Compression&#8221; Tip by Patrick Mullady</title>
		<link>http://www.lextalkington.com/blog/2010/08/xml-compression-tip/comment-page-1/#comment-723</link>
		<dc:creator>Patrick Mullady</dc:creator>
		<pubDate>Thu, 02 Sep 2010 22:08:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=234#comment-723</guid>
		<description>great site! 
This XML compression tip is something I&#039;ve used in my arsenal as well. Fun to see someone else doing the same thing!</description>
		<content:encoded><![CDATA[<p>great site!<br />
This XML compression tip is something I&#8217;ve used in my arsenal as well. Fun to see someone else doing the same thing!</p>
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		<title>Comment on Generative Visuals by Shaedo</title>
		<link>http://www.lextalkington.com/blog/2010/01/generative-visuals/comment-page-1/#comment-722</link>
		<dc:creator>Shaedo</dc:creator>
		<pubDate>Sun, 29 Aug 2010 20:01:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=174#comment-722</guid>
		<description>Very neat! I particularly like the first couple of pictures. It&#039;s impressive to create such a visually stunning effect from random elements.</description>
		<content:encoded><![CDATA[<p>Very neat! I particularly like the first couple of pictures. It&#8217;s impressive to create such a visually stunning effect from random elements.</p>
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		<title>Comment on Auto Pan Class For Panning An Image On Mouse Movement by Lex</title>
		<link>http://www.lextalkington.com/blog/2009/08/auto-pan-class-for-panning-an-image-on-mouse-movement/comment-page-1/#comment-721</link>
		<dc:creator>Lex</dc:creator>
		<pubDate>Sat, 28 Aug 2010 23:43:08 +0000</pubDate>
		<guid isPermaLink="false">http://lextalkington.com/blog/?p=89#comment-721</guid>
		<description>I responded to your question at kirupa (&lt;a href=&quot;http://www.kirupa.com/forum/showthread.php?t=353421&quot; rel=&quot;nofollow&quot;&gt;see here&lt;/a&gt;) as well as provided (or tried to) an explanatory FLA showing how scrollRect responds to a scaled clip. Hopefully that helps get you on the right track.</description>
		<content:encoded><![CDATA[<p>I responded to your question at kirupa (<a href="http://www.kirupa.com/forum/showthread.php?t=353421" rel="nofollow">see here</a>) as well as provided (or tried to) an explanatory FLA showing how scrollRect responds to a scaled clip. Hopefully that helps get you on the right track.</p>
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		<title>Comment on Auto Pan Class For Panning An Image On Mouse Movement by Marcus</title>
		<link>http://www.lextalkington.com/blog/2009/08/auto-pan-class-for-panning-an-image-on-mouse-movement/comment-page-1/#comment-720</link>
		<dc:creator>Marcus</dc:creator>
		<pubDate>Fri, 27 Aug 2010 23:50:56 +0000</pubDate>
		<guid isPermaLink="false">http://lextalkington.com/blog/?p=89#comment-720</guid>
		<description>Great class! I&#039;m trying to add zoom functionality to this for a project I&#039;m working on, and have run into a small issue. I want to keep the viewable area locked when zooming, and only affect the mc, however, even with setting dimensions for the _rectangle, and defining the aperture width and height as the same, when I scale mc, I get a scale for the viewing window as well. Any ideas?</description>
		<content:encoded><![CDATA[<p>Great class! I&#8217;m trying to add zoom functionality to this for a project I&#8217;m working on, and have run into a small issue. I want to keep the viewable area locked when zooming, and only affect the mc, however, even with setting dimensions for the _rectangle, and defining the aperture width and height as the same, when I scale mc, I get a scale for the viewing window as well. Any ideas?</p>
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		<title>Comment on The Year of the Kiosk by Lawrie</title>
		<link>http://www.lextalkington.com/blog/2010/08/the-year-of-the-kiosk/comment-page-1/#comment-719</link>
		<dc:creator>Lawrie</dc:creator>
		<pubDate>Mon, 09 Aug 2010 10:02:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=225#comment-719</guid>
		<description>Well done, these look brilliant. It&#039;s always satisfying to try something new and come out with a great result, and it certainly looks like you did. I&#039;d love to work with a client like the Natural History Museum!</description>
		<content:encoded><![CDATA[<p>Well done, these look brilliant. It&#8217;s always satisfying to try something new and come out with a great result, and it certainly looks like you did. I&#8217;d love to work with a client like the Natural History Museum!</p>
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		<title>Comment on Auto Pan Class For Panning An Image On Mouse Movement by Lex</title>
		<link>http://www.lextalkington.com/blog/2009/08/auto-pan-class-for-panning-an-image-on-mouse-movement/comment-page-1/#comment-718</link>
		<dc:creator>Lex</dc:creator>
		<pubDate>Thu, 29 Jul 2010 19:42:27 +0000</pubDate>
		<guid isPermaLink="false">http://lextalkington.com/blog/?p=89#comment-718</guid>
		<description>HI Ricardo—my classes aren&#039;t set up for that type of functionality. You&#039;d have to dig into the AutoPan Class and add that type of functionality. Basically, the _aw and _ah (aperture width and height) properties would need to be set to the stage.stageWidth stage.stageHeight. But you&#039;d also have to set the width and height of the _rectangle object that is use for the scrollRect. And lastly, set _clip.scrollRect = _rectangle; Hope this helps lead you in the right direction.</description>
		<content:encoded><![CDATA[<p>HI Ricardo—my classes aren&#8217;t set up for that type of functionality. You&#8217;d have to dig into the AutoPan Class and add that type of functionality. Basically, the _aw and _ah (aperture width and height) properties would need to be set to the stage.stageWidth stage.stageHeight. But you&#8217;d also have to set the width and height of the _rectangle object that is use for the scrollRect. And lastly, set _clip.scrollRect = _rectangle; Hope this helps lead you in the right direction.</p>
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		<title>Comment on Auto Pan Class For Panning An Image On Mouse Movement by Clark Stevenson</title>
		<link>http://www.lextalkington.com/blog/2009/08/auto-pan-class-for-panning-an-image-on-mouse-movement/comment-page-1/#comment-717</link>
		<dc:creator>Clark Stevenson</dc:creator>
		<pubDate>Sun, 25 Jul 2010 20:54:43 +0000</pubDate>
		<guid isPermaLink="false">http://lextalkington.com/blog/?p=89#comment-717</guid>
		<description>Lex!

Not so long ago i thanked you for your Points around a Circle class. And now this!

Keep up the great work dude.

Clark.</description>
		<content:encoded><![CDATA[<p>Lex!</p>
<p>Not so long ago i thanked you for your Points around a Circle class. And now this!</p>
<p>Keep up the great work dude.</p>
<p>Clark.</p>
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		<title>Comment on Auto Pan Class For Panning An Image On Mouse Movement by Ricardo</title>
		<link>http://www.lextalkington.com/blog/2009/08/auto-pan-class-for-panning-an-image-on-mouse-movement/comment-page-1/#comment-716</link>
		<dc:creator>Ricardo</dc:creator>
		<pubDate>Sat, 24 Jul 2010 23:20:05 +0000</pubDate>
		<guid isPermaLink="false">http://lextalkington.com/blog/?p=89#comment-716</guid>
		<description>Theres a way to use it relaative to the Stage width and height, replacing the visibleWidth and visibleHeight with onResize handler?

Tanks in advance</description>
		<content:encoded><![CDATA[<p>Theres a way to use it relaative to the Stage width and height, replacing the visibleWidth and visibleHeight with onResize handler?</p>
<p>Tanks in advance</p>
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		<title>Comment on Simple AS3 Parallax System Engine by wholeo</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-715</link>
		<dc:creator>wholeo</dc:creator>
		<pubDate>Wed, 21 Jul 2010 14:52:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-715</guid>
		<description>Fetching the coordinates also works, but not as smooth.
something similar to this, with an eventListener...
 &lt;code&gt;
public function getX(plateNum:Number):Number{ 
	return _plates[plateNum].x;
}
 &lt;/code&gt;</description>
		<content:encoded><![CDATA[<p>Fetching the coordinates also works, but not as smooth.<br />
something similar to this, with an eventListener&#8230;</p>
<div class="codecolorer-container text vibrant" style="overflow:auto;white-space:nowrap;border:1px solid #9F9F9F;width:435px;"><table cellspacing="0" cellpadding="0"><tbody><tr><td style="padding:5px;text-align:center;color:#888888;background-color:#EEEEEE;border-right: 1px solid #9F9F9F;font: normal 12px/1.4em Monaco, Lucida Console, monospace;"><div>1<br />2<br />3<br /></div></td><td><div class="text codecolorer" style="padding:5px;font:normal 12px/1.4em Monaco, Lucida Console, monospace;white-space:nowrap">public function getX(plateNum:Number):Number{ <br />
&nbsp; &nbsp; return _plates[plateNum].x;<br />
}</div></td></tr></tbody></table></div>
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	<item>
		<title>Comment on Simple AS3 Parallax System Engine by Lex</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-714</link>
		<dc:creator>Lex</dc:creator>
		<pubDate>Mon, 19 Jul 2010 18:55:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-714</guid>
		<description>Yeah, you&#039;ll have to modify/hack the system to hardcode the width and height of your plates. In the ParallaxEngine.as file, there is a public method addPlate(); You&#039;ll see displayobj.width / displayobj.height, you&#039;ll need to manually set those — maybe you set up that addPlate method to accept two more arguments, a hardcoded width and height like addPlate(yourObj, objW, objH), and use those in place of displayobj.width/height. Hope this helps.</description>
		<content:encoded><![CDATA[<p>Yeah, you&#8217;ll have to modify/hack the system to hardcode the width and height of your plates. In the ParallaxEngine.as file, there is a public method addPlate(); You&#8217;ll see displayobj.width / displayobj.height, you&#8217;ll need to manually set those — maybe you set up that addPlate method to accept two more arguments, a hardcoded width and height like addPlate(yourObj, objW, objH), and use those in place of displayobj.width/height. Hope this helps.</p>
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		<title>Comment on Simple AS3 Parallax System Engine by wholeo</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-713</link>
		<dc:creator>wholeo</dc:creator>
		<pubDate>Mon, 19 Jul 2010 18:51:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-713</guid>
		<description>The setup I&#039;m working on requires *animation. 
Is there a way to give the system predefined dimensions?  i.e 1000 x 1000
Or maybe I can fetch the X &amp; Y coordinates, then align my animations MC.?</description>
		<content:encoded><![CDATA[<p>The setup I&#8217;m working on requires *animation.<br />
Is there a way to give the system predefined dimensions?  i.e 1000 x 1000<br />
Or maybe I can fetch the X &amp; Y coordinates, then align my animations MC.?</p>
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		<title>Comment on Simple AS3 Parallax System Engine by Lex</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-712</link>
		<dc:creator>Lex</dc:creator>
		<pubDate>Mon, 19 Jul 2010 18:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-712</guid>
		<description>You can add buttons to the plates, you just have to be sure that your plates don&#039;t have transparent backgrounds (a transparent png)—if they do, and they&#039;re above the plate with the buttons, then you&#039;re cursor will be blocked from interacting with the buttons on the lower plate. You should be able to play around with mouseChildren and mouseEnabled to allow your cursor to access buttons on a lower plate. As far as it breaking your app, I&#039;m guessing it&#039;s the way you&#039;ve implemented it. I&#039;m not sure how it could &#039;break&#039; your app. Here is an version with buttons working, see the bottom most example when publishing the swf—the button code is in the Doc.as file: http://lextalkington.com/blog/flash/parallax_with_buttons.zip

As far as animated clips, those may make it work strange. The system gets the width/height of each plate to determine where to stop a plate when it reaches an edge. If there is an animated clip in there, the first frame of that clip will be different than later frames, so the system won&#039;t be able to determine an accurate width/height.</description>
		<content:encoded><![CDATA[<p>You can add buttons to the plates, you just have to be sure that your plates don&#8217;t have transparent backgrounds (a transparent png)—if they do, and they&#8217;re above the plate with the buttons, then you&#8217;re cursor will be blocked from interacting with the buttons on the lower plate. You should be able to play around with mouseChildren and mouseEnabled to allow your cursor to access buttons on a lower plate. As far as it breaking your app, I&#8217;m guessing it&#8217;s the way you&#8217;ve implemented it. I&#8217;m not sure how it could &#8216;break&#8217; your app. Here is an version with buttons working, see the bottom most example when publishing the swf—the button code is in the Doc.as file: <a href="http://lextalkington.com/blog/flash/parallax_with_buttons.zip" rel="nofollow">http://lextalkington.com/blog/flash/parallax_with_buttons.zip</a></p>
<p>As far as animated clips, those may make it work strange. The system gets the width/height of each plate to determine where to stop a plate when it reaches an edge. If there is an animated clip in there, the first frame of that clip will be different than later frames, so the system won&#8217;t be able to determine an accurate width/height.</p>
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		<title>Comment on Simple AS3 Parallax System Engine by wholeo</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-711</link>
		<dc:creator>wholeo</dc:creator>
		<pubDate>Mon, 19 Jul 2010 16:04:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-711</guid>
		<description>Can you add buttons and animated MC&#039;s to the plates? 
This seems to be breaking my app. Any suggestions on how to resolve this issue? Please feel free to contact me.</description>
		<content:encoded><![CDATA[<p>Can you add buttons and animated MC&#8217;s to the plates?<br />
This seems to be breaking my app. Any suggestions on how to resolve this issue? Please feel free to contact me.</p>
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		<title>Comment on Simple AS3 Parallax System Engine by Edd</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-710</link>
		<dc:creator>Edd</dc:creator>
		<pubDate>Thu, 15 Jul 2010 13:31:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-710</guid>
		<description>sweet!</description>
		<content:encoded><![CDATA[<p>sweet!</p>
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		<title>Comment on Generate Points Around a Circle&#8217;s Circumference by Matthew Schrack</title>
		<link>http://www.lextalkington.com/blog/2009/12/generate-points-around-a-circles-circumference/comment-page-1/#comment-709</link>
		<dc:creator>Matthew Schrack</dc:creator>
		<pubDate>Thu, 08 Jul 2010 22:29:03 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=115#comment-709</guid>
		<description>Thank you

 Just saved me some time.  Works like a charm.</description>
		<content:encoded><![CDATA[<p>Thank you</p>
<p> Just saved me some time.  Works like a charm.</p>
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		<title>Comment on Salt &amp; Pepper Utilizing BitmapData.fillRect(); by Sidney de Koning</title>
		<link>http://www.lextalkington.com/blog/2010/01/salt/comment-page-1/#comment-708</link>
		<dc:creator>Sidney de Koning</dc:creator>
		<pubDate>Mon, 05 Jul 2010 11:02:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=156#comment-708</guid>
		<description>Hi Lex, 

Very cool! Source would be nice :) Any change on posting them?

cheers, Sidney</description>
		<content:encoded><![CDATA[<p>Hi Lex, </p>
<p>Very cool! Source would be nice <img src='http://www.lextalkington.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Any change on posting them?</p>
<p>cheers, Sidney</p>
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		<title>Comment on Salt &amp; Pepper Utilizing BitmapData.fillRect(); by FJ</title>
		<link>http://www.lextalkington.com/blog/2010/01/salt/comment-page-1/#comment-707</link>
		<dc:creator>FJ</dc:creator>
		<pubDate>Tue, 15 Jun 2010 10:24:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=156#comment-707</guid>
		<description>Nice idea!!

But what I&#039;m most interesting in, is in the second example.
I would like to be able to create some particles effects like that one or even be able to generate some visuals like in your other blog entry (&quot;Generative Visuals&quot;).
Is there any possibility to have a look to that code or to be pointed to some tutorials? ;)

Thanks.</description>
		<content:encoded><![CDATA[<p>Nice idea!!</p>
<p>But what I&#8217;m most interesting in, is in the second example.<br />
I would like to be able to create some particles effects like that one or even be able to generate some visuals like in your other blog entry (&#8220;Generative Visuals&#8221;).<br />
Is there any possibility to have a look to that code or to be pointed to some tutorials? <img src='http://www.lextalkington.com/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Thanks.</p>
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		<title>Comment on Simple AS3 Parallax System Engine by TheCosmonaut</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-706</link>
		<dc:creator>TheCosmonaut</dc:creator>
		<pubDate>Thu, 10 Jun 2010 03:56:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-706</guid>
		<description>Awesome class, easy to use, zero problems. Love it!</description>
		<content:encoded><![CDATA[<p>Awesome class, easy to use, zero problems. Love it!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Simple AS3 Parallax System Engine by Lex</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-705</link>
		<dc:creator>Lex</dc:creator>
		<pubDate>Mon, 07 Jun 2010 21:02:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-705</guid>
		<description>Glad to hear it&#039;s working!</description>
		<content:encoded><![CDATA[<p>Glad to hear it&#8217;s working!</p>
]]></content:encoded>
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	<item>
		<title>Comment on Simple AS3 Parallax System Engine by Ben</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/comment-page-1/#comment-704</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Mon, 07 Jun 2010 20:15:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146#comment-704</guid>
		<description>nevermind! got it to work :) I assumed that because I was putting png&#039;s into my layers with transparent areas, that they wouldn&#039;t block layers below. thanks for posting this project - it rocks</description>
		<content:encoded><![CDATA[<p>nevermind! got it to work <img src='http://www.lextalkington.com/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I assumed that because I was putting png&#8217;s into my layers with transparent areas, that they wouldn&#8217;t block layers below. thanks for posting this project &#8211; it rocks</p>
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