Tag Archives: ActionScript

XML “Compression” Tip

Maybe this is more common than I realize; I’m working on a Web project where the initial XML file is 420kb in size—that’ just way too big. I searched for various XML compression utilities, but a few seemed overcomplicated and many of the utilities don’t work on a Mac. In the past, I’ve imported PNG [...]
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The Year of the Kiosk

I’m officially declaring this the year of the kiosks. I just finished a couple touchscreen kiosk projects with the amazingly talented, creative and friendly team at Second Story Interactive Studios. I am also working with a new client on six other touchscreen kiosks due early next year. The Second Story project consists of three kiosks—they [...]
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Generative Visuals

In the last few months I’ve played with creating a number of generative visuals or generative visual interactives. This entails building a Flash application that contains a number of randomized visual creations but also allows me to have control over color, composition, and some drawing aspects. I’ve spread a few of these visuals around and [...]
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Salt & Pepper Utilizing BitmapData.fillRect();

This movie requires Flash Player 10 swfobject.embedSWF("/blog/wp-content/uploads/2010/01/bitmapData_fillRect_animation.swf", "swf79f71", "500", "448", "10.0.0", "", {}, {wmode: "window", menu: "false", quality: "high", bgcolor: "#000000"}, {}); I’ve had some time to experiment more with BitmapData and specifically the fillRect(); method. I hope to utilize some of this soon when creating a new site for myself. Below is another example showing how [...]
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Simple AS3 Parallax System Engine

This movie requires Flash Player 10 swfobject.embedSWF("http://www.lextalkington.com/blog/wp-content/uploads/2009/12/parallax.swf", "swf79f73", "500", "570", "10.0.0", "", {}, {wmode: "window", menu: "false", quality: "high", bgcolor: "#000000"}, {}); A recent project required me to set up a parallax system, of which I’ve done a hundred times probably, starting with AS1. However, I’d never built a class to handle this rather simple functionality. With [...]
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