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	<title>Flashlete &#187; ActionScript</title>
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	<link>http://www.lextalkington.com/blog</link>
	<description>working on mouse lunges</description>
	<lastBuildDate>Mon, 25 Jul 2011 18:56:32 +0000</lastBuildDate>
	
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		<title>Dynamic Mask And Image Comparison Part 2</title>
		<link>http://www.lextalkington.com/blog/2011/01/dynamic-mask-and-image-comparison-part-2/</link>
		<comments>http://www.lextalkington.com/blog/2011/01/dynamic-mask-and-image-comparison-part-2/#comments</comments>
		<pubDate>Mon, 10 Jan 2011 21:12:55 +0000</pubDate>
		<dc:creator>Lex</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[ActionScript 3]]></category>
		<category><![CDATA[Bitmap]]></category>
		<category><![CDATA[BitmapData]]></category>
		<category><![CDATA[dynamic mask]]></category>
		<category><![CDATA[mask]]></category>
		<category><![CDATA[paint]]></category>
		<category><![CDATA[percentage]]></category>
		<category><![CDATA[uncover]]></category>

		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=265</guid>
		<description><![CDATA[









This is part 2 of a example regarding image comparison, view part 1 here.
GOAL

Allow a user to click-and-drag to reveal a hidden image by painting a mask.
Predetermine the shape of the image the user is uncovering—this shape will define the area of the item if it were completely uncovered.
Notify the user when a certain percent [...]]]></description>
		<wfw:commentRss>http://www.lextalkington.com/blog/2011/01/dynamic-mask-and-image-comparison-part-2/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Dynamic Mask And Image Comparison Part 1</title>
		<link>http://www.lextalkington.com/blog/2010/10/dynamic-mask-and-image-comparison-part-1/</link>
		<comments>http://www.lextalkington.com/blog/2010/10/dynamic-mask-and-image-comparison-part-1/#comments</comments>
		<pubDate>Fri, 08 Oct 2010 17:51:31 +0000</pubDate>
		<dc:creator>Lex</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[BitmapData]]></category>
		<category><![CDATA[BitmapData.histogram]]></category>
		<category><![CDATA[histogram]]></category>
		<category><![CDATA[image comparison]]></category>

		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=242</guid>
		<description><![CDATA[
This is Part 1 of a tutorial/example regarding image comparison. To be more specific, we&#8217;ll be determining the differences in channel data using BitmapData.histogram();
In Part 2, you&#8217;ll see the end result which is: A user can click-and-drag to dynamically &#8216;paint&#8217; a mask over an image. As the user paints, more of that hidden image appears. [...]]]></description>
		<wfw:commentRss>http://www.lextalkington.com/blog/2010/10/dynamic-mask-and-image-comparison-part-1/feed/</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>XML &#8220;Compression&#8221; Tip</title>
		<link>http://www.lextalkington.com/blog/2010/08/xml-compression-tip/</link>
		<comments>http://www.lextalkington.com/blog/2010/08/xml-compression-tip/#comments</comments>
		<pubDate>Wed, 25 Aug 2010 23:37:34 +0000</pubDate>
		<dc:creator>Lex</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[actionscript snippet]]></category>
		<category><![CDATA[compression]]></category>
		<category><![CDATA[optimization]]></category>
		<category><![CDATA[snippet]]></category>
		<category><![CDATA[XML]]></category>

		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=234</guid>
		<description><![CDATA[Maybe this is more common than I realize; I&#8217;m working on a Web project where the initial XML file is 420kb in size—that&#8217;s just way too big. I searched for various XML compression utilities, but a few seemed overcomplicated and many of the utilities don&#8217;t work on a Mac. In the past, I&#8217;ve imported PNG [...]]]></description>
		<wfw:commentRss>http://www.lextalkington.com/blog/2010/08/xml-compression-tip/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>The Year of the Kiosk</title>
		<link>http://www.lextalkington.com/blog/2010/08/the-year-of-the-kiosk/</link>
		<comments>http://www.lextalkington.com/blog/2010/08/the-year-of-the-kiosk/#comments</comments>
		<pubDate>Sun, 08 Aug 2010 23:07:03 +0000</pubDate>
		<dc:creator>Lex</dc:creator>
				<category><![CDATA[Industry]]></category>
		<category><![CDATA[Projects]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash kiosk]]></category>
		<category><![CDATA[Flash touchscreen]]></category>
		<category><![CDATA[kiosk]]></category>
		<category><![CDATA[touch screen]]></category>
		<category><![CDATA[touchscreen]]></category>

		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=225</guid>
		<description><![CDATA[I&#8217;m officially declaring this the year of the kiosks. I just finished a couple touchscreen kiosk projects with the amazingly talented, creative and friendly team at Second Story Interactive Studios. I am also working with a new client on six other touchscreen kiosks due early next year.
The Second Story project consists of three kiosks—they architected [...]]]></description>
		<wfw:commentRss>http://www.lextalkington.com/blog/2010/08/the-year-of-the-kiosk/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
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		<item>
		<title>Generative Visuals</title>
		<link>http://www.lextalkington.com/blog/2010/01/generative-visuals/</link>
		<comments>http://www.lextalkington.com/blog/2010/01/generative-visuals/#comments</comments>
		<pubDate>Sun, 17 Jan 2010 20:00:29 +0000</pubDate>
		<dc:creator>Lex</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[BitmapData]]></category>
		<category><![CDATA[BitmapFilter]]></category>
		<category><![CDATA[Generative Art]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[pixels]]></category>

		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=174</guid>
		<description><![CDATA[
In the last few months I&#8217;ve played with creating a number of generative visuals or generative visual interactives. This entails building a Flash application that contains a number of randomized visual creations but also allows me to have control over color, composition, and some drawing aspects. I&#8217;ve spread a few of these visuals around and [...]]]></description>
		<wfw:commentRss>http://www.lextalkington.com/blog/2010/01/generative-visuals/feed/</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Salt &amp; Pepper Utilizing BitmapData.fillRect();</title>
		<link>http://www.lextalkington.com/blog/2010/01/salt/</link>
		<comments>http://www.lextalkington.com/blog/2010/01/salt/#comments</comments>
		<pubDate>Thu, 14 Jan 2010 19:01:40 +0000</pubDate>
		<dc:creator>Lex</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[BitmapData]]></category>
		<category><![CDATA[BitmapData.fillRect]]></category>
		<category><![CDATA[fillRect]]></category>
		<category><![CDATA[particles]]></category>
		<category><![CDATA[pixel]]></category>
		<category><![CDATA[pixels]]></category>

		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=156</guid>
		<description><![CDATA[









I&#8217;ve had some time to experiment more with BitmapData and specifically the fillRect(); method. I hope to utilize some of this soon when creating a new site for myself. Below is another example showing how efficient this type of animation can become.










]]></description>
		<wfw:commentRss>http://www.lextalkington.com/blog/2010/01/salt/feed/</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>Simple AS3 Parallax System Engine</title>
		<link>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/</link>
		<comments>http://www.lextalkington.com/blog/2009/12/simple-as3-parallax-system-engine/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 03:08:07 +0000</pubDate>
		<dc:creator>Lex</dc:creator>
				<category><![CDATA[AS3]]></category>
		<category><![CDATA[Flash]]></category>
		<category><![CDATA[ActionScript]]></category>
		<category><![CDATA[depth]]></category>
		<category><![CDATA[mouse motion]]></category>
		<category><![CDATA[mouse movement]]></category>
		<category><![CDATA[pan]]></category>
		<category><![CDATA[panning]]></category>
		<category><![CDATA[parallax]]></category>

		<guid isPermaLink="false">http://www.lextalkington.com/blog/?p=146</guid>
		<description><![CDATA[









A recent project required me to set up a parallax system, of which I&#8217;ve done a hundred times probably, starting with AS1. However, I&#8217;d never built a class to handle this rather simple functionality. With this project request, I thought that I&#8217;d just re-purpose my AS3 Auto-Panning Class. However with my Auto-Panning Class, I realized [...]]]></description>
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		<slash:comments>24</slash:comments>
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